Monday
EXP01 FINAL SUBMISSION
Filefront link:
http://www.filefront.com/17247980/3332083.zip
3D Warehouse link:
http://sketchup.google.com/3dwarehouse/details?mid=f6f4a3cc59bac3e72c1488b2f7948eb6&prevstart=0
e_particles command
The command e_particles (1, 0) turns particle effects off. This means that, during an explosion, the fireball which is normally seen is turned off, leaving only the result of the explosion.
Particle effects on:
Particle effects off:
As my hypothesis will deal with the result of the explosion only, the particles off will be used as it does not obstruct the view of the exploded objects, and has a cleaner look.
Particle effects on:
Particle effects off:
As my hypothesis will deal with the result of the explosion only, the particles off will be used as it does not obstruct the view of the exploded objects, and has a cleaner look.
Zero Gravity Explosion Test
I'm experimenting with zero gravity explosions as I believe they will show a great contrast in how the exploded objects 'navigate' the porosity of the structure.
In Open Space:
Within the porous structure:
In Open Space:
Within the porous structure:
Sunday
Explosive Hypothesis
Explosions in real-time interactive environments provide opportunities to reveal the underlying structures of pieces of architecture. By exploding the internal components of a piece of architecture, the core, porous structure is revealed.
Interactive Opportunities
In this experimentation, I used trackview to create a platform on which I recorded the following video. I plan to use this method to film several panning shots of the explosions, including some titles as in this video.
Thursday
Monday
Interesting Landscape
From ARCH1101, my EXP3 valley landscape including movable architecture (pictured half-way through movement).
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