Monday

Very cool crysis mod

Flowgraph node videos

Material Param. & AIGotoSpeedStance:




Flowgraph for the glow material parameter
Flowgraph for the AI movement










Proximity trigger - Light:



EXP02 flowgraph nodes

Flowgraph node 01: Entity: ProximityTrigger

Triggers an event when a chosen entity is within a certain range.

Flowgraph node 02: Entity:MaterialParam

Change parameters of the materials applied to entities, such as glow amount, colour and opacity.

Flowgraph node 03: AI:AIGotoSpeedStance

Make an AI go to a certain position, at a certain speed.

What I hope to do with these flowgraph nodes, either in combination or in isolation, is to create an environment in which AI characters move around at random. Their movements will trigger lights set up within the space which will turn on and change hue depending on how many AI characters are within each trigger. This will create a 'heat map' of the environment, and essentially show a map of the movement and density of people within a space.